Added 'Execution' feature allowing players to hold interaction key on downed enemies to perform a finish animation. Animation is uncancellable once initiated.
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Patch Notes - Update 41.2
Update 41.2 introduces the 'Execution' mechanic for melee weapons, allowing players to finish downed enemies with specific animations. The Blue Chip Tower Supply Call has been rebalanced to reduce spam, featuring instant delivery but lower item rates and a longer casting time. Additionally, Miramar receives new Secret Rooms, while several legacy weapons are scheduled for removal in the subsequent June update.
Official PUBG sourceStructured changes
Cost reverted to 2 Blue Chips. Delivery is now instant (no plane) with reduced drop spread. Casting time increased from 10s to 15s. Item quantity and drop rates reduced.
Added Secret Rooms in underground mines accessible via world-spawned Secret Room Keys, containing high-value loot.
Adjusted operating hours for SA, NA, EU, and RU regions. Added Duo TPP/FPP windows for NA, EU, and RU.
Introduced weekend-limited casual competitive mode for pre-made 4-man squads on PC (AS, EU, NA regions). Runs Saturdays 20:00-24:00 local time.
Fixed issue where kit could repair beyond intended usage count under unstable network conditions.
Fixed issue where entire reticle was removed abnormally upon entering an EMP Zone.
Fixed collision, texture, performance, and general world issues.
Fixed abnormal default effects displayed at certain locations within the sandstorm.
Fixed issue where waypoints set by the observed team were not displayed.
Fixed issue where Dive Trail Effect continued to display after landing under certain circumstances.
Fixed issue where selected character preset was not maintained after reconnecting and being revived.
Fixed issue where high-magnification scopes that do not normally spawn on certain maps were given to bots.
Fixed issue where items dropped from a vehicle trunk while inside the vehicle were positioned below the ground.
Fixed abnormal loading images during game launch when display scaling exceeded 100% in 4K resolution.
Fixed issue where certain Special Zones could not be generated from the Special Zone device in UGC mode.
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