Reload times reduced by approximately 25%; maximum horizontal recoil reduced by 30%, with the initial vertical recoil spike softened and recoil patterns refined.
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Patch Notes - Update 42.3
Update 42.3 rebalances all LMGs by reducing reload times and horizontal recoil, and adds the 7.62mm full-auto RPD. Vehicle firing is restricted and receives speed-based spread and recoil penalties on PC, while console recoil remains unchanged. Blue Zone controls are standardized to a 0–1 scale, and several vehicles receive more health.
Official PUBG sourceStructured changes
Added a world-spawn 7.62mm full-auto LMG with 43 damage, 735 m/s muzzle velocity, 750 RPM, a 50-round magazine expandable to 110 rounds, and support for AR/LMG magazines, stocks, and scopes up to 6x; it cannot equip foregrips or muzzle attachments.
Players must fully lean out of vehicle windows before firing, and lean-out and lean-in animation timing delays firing after seat changes.
Weapon spread starts with a 10% penalty and increases to as much as 20% at higher vehicle speeds.
PC recoil starts with a 20% penalty and increases to as much as 30% at higher vehicle speeds; console recoil remains unchanged and is not applied.
Reduced reticle size in low-magnification mode and increased magnification-switching sound volume.
Minimum and maximum spread values are now 0 and 1; values near 0 place centers closer to the map center, while values near 1 place them closer to the outer edges, with map placement areas refined.
Health increased from 900 to 1,000.
Health increased from 900 to 1,000.
Health increased from 900 to 1,000.
Bot behavior improved to act more naturally in various situations.
Added a dedicated hub for browsing featured community-created modes and joining them through matchmaking.
Added pre-match team selection with real-time team counts; players who do not choose are evenly assigned to teams with available slots, and Custom team assignment was renamed Host Assignment.
Added an in-game status board showing team scores and player information during matches.
Added an offline mini-game available during PC server maintenance, with separate Normal and Hard completion records saved locally.
Fixed incorrect or missing lens effects and lens color in low-magnification Hybrid Scope and low- and high-magnification P90 Scope views, including black P90 Scope edges.
Fixed a client crash caused by rapidly entering terrain destroyed by the Red Zone while in a vehicle.
Fixed an issue preventing BRDM from being equipped in custom lobbies.
Fixed an issue allowing interaction with a Blue Chip Tower while carrying a knocked-out player.
Fixed an issue preventing players from jumping or vaulting onto certain motorcycles.
Fixed an issue where a radio message appeared for markers placed more than 1 km away even though the marker was not displayed.
Fixed collision, texture, performance, minimap-edge, and incorrect plane and Blue Zone starting-position issues.
Fixed minimap-edge issues and incorrect plane and Blue Zone starting positions.
Fixed incorrectly displayed player locations in Replays and Death Cams.
Fixed continuously increasing GPU memory usage that could crash the PC client while minimized in DX12 mode.
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