Data coverage: Sep 25, 2026 – Oct 9, 2026 (UTC)
14-day rolling telemetry windowPage generated: Oct 9, 2026, 8:57 AM UTCTelemetry aggregate refreshes daily
RPD

RPD

Unknown

Select a weapon to view its damage stats

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Quick Compare

Compare RPD with other Unknown weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the RPD

Fire Rate

896 RPM

67 ms between shots

Muzzle Velocity

767 m/s

R² = 0.96 (12 buckets)

Velocity Range

772.1–615.3 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from RPD shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

45.6 cm

2.06 mrad holdover

Drop at 400 m

198.8 cm

4.73 mrad holdover

Drop at 600 m

525.9 cm

8.47 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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PUBG Weapon Damage by Body Part & Distance

Configure victim equipment and body parts to analyze PUBG weapon damage across distance ranges

Victim Equipment

Select armor to simulate damage
RPD

RPD

Unknown
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Damage by Body Part

Toggle to compare damage values

Damage Across Distance

Each bin is 25m (0–800m)
Damage-by-body-part data is temporarily unavailable for this armor configuration.

Current configuration:

RPD
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the RPD — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Red Dot Sight
56.7%
10.04%
+1.36pp
0.83%
+0.17pp
15.6
-0.61 dmg
2Holosight
13.3%
9.97%
+1.29pp
0.82%
+0.16pp
15.1
-1.11 dmg
32x Scope
5.5%
9.64%
+0.96pp
0.77%
+0.11pp
16.9
+0.69 dmg
4Hybrid Scope
14.6%
9.90%
+1.22pp
0.75%
+0.09pp
14.7
-1.51 dmg
53x Scope
4.3%
8.00%
-0.68pp
0.56%
-0.10pp
16.2
-0.01 dmg
—No attachment
1.2%
9.20%0.57%14.1

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Stock
43.3%
9.89%
+0.16pp
0.79%
+0.01pp
15.4
-0.15 dmg
2Heavy Stock
47.1%
9.56%
-0.17pp
0.77%
-0.01pp
15.7
+0.15 dmg
—No attachment
9.6%
9.89%0.80%15.4

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

Patch history

RPDAdditionPCconsole

Added a world-spawn 7.62mm full-auto LMG with 43 damage, 735 m/s muzzle velocity, 750 RPM, a 50-round magazine expandable to 110 rounds, and support for AR/LMG magazines, stocks, and scopes up to 6x; it cannot equip foregrips or muzzle attachments.

Effective 8/12/2026, 12:00:00 AMPatch Notes - Update 42.3

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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