Data coverage: Jul 17, 2026Jul 29, 2026 (UTC)
14-day rolling telemetry windowPage generated: Jul 31, 2026, 7:44 AM UTCTelemetry aggregate refreshes daily
QBZ

QBZ

AR

Single or automatic fire; supports lower-rail grips.

The QBZ is a bullpup 5.56mm assault rifle with single-shot and automatic fire modes. It accepts sights, muzzle devices, magazines, and lower-rail grips as normal world loot on supported maps.

Select a weapon to view its damage stats

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Hit Rate11.2%
HS %17.2%
Users0.5%
Kill Dist20m
Fire Rate870 RPM
Muzzle Vel.964 m/s

Quick Compare

Compare QBZ with other AR weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the QBZ

Fire Rate

870 RPM

69 ms between shots

Muzzle Velocity

964 m/s

R² = 0.98 (7 buckets)

Velocity Range

938.3745.4 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from QBZ shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

34.9 cm

1.58 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the QBZ in real matches

Performance Trends (Last 28 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
QBZ

QBZ

AR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

QBZ
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the QBZ — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Holosight
13.5%
72.56%
+0.85pp
7.00%
+0.64pp
22.5
+0.13 dmg
24x Scope
3.0%
70.47%
-1.24pp
6.74%
+0.38pp
22.7
+0.33 dmg
32x Scope
9.1%
69.82%
-1.89pp
6.52%
+0.16pp
22.5
+0.13 dmg
4Hybrid Scope
9.7%
71.45%
-0.26pp
6.40%
+0.04pp
21.9
-0.47 dmg
5Red Dot Sight
53.3%
72.20%
+0.49pp
6.28%
-0.08pp
22.4
+0.03 dmg
No attachment
1.1%
72.61%3.50%23.4

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Lightweight Fore Grip
7.0%
73.59%
+0.88pp
6.84%
+0.52pp
22.1
-0.33 dmg
2Foregrip
24.9%
71.10%
-1.61pp
6.55%
+0.23pp
22.4
-0.03 dmg
3Tilted Grip
30.9%
72.60%
-0.11pp
6.46%
+0.14pp
22.4
-0.03 dmg
4Half Grip
16.3%
72.57%
-0.14pp
6.11%
-0.21pp
22.0
-0.43 dmg
5Laser Sight
1.1%
76.00%
+3.29pp
6.00%
-0.32pp
23.0
+0.57 dmg
No attachment
2.1%
75.75%6.31%23.0

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Compensator AR
32.9%
73.45%
+1.59pp
6.45%
+0.19pp
22.1
-0.30 dmg
2Muzzle Brake
33.7%
71.16%
-0.70pp
6.27%
+0.01pp
22.4
0.00 dmg
3Flash Hider AR
13.1%
70.63%
-1.23pp
6.23%
-0.03pp
22.3
-0.10 dmg
4Suppressor AR
11.8%
72.21%
+0.35pp
6.09%
-0.17pp
22.8
+0.40 dmg
No attachment
8.5%
71.58%6.85%23.2

Top Maps for QBZ

Best performing maps ranked by kills (last 14 days)

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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