Mk14 EBR
Mk14 EBR
DMR

Selective fire Designated Marksman Rifle originally built for use with units of USSOC such as Navy SEALS and Delta Force

Full-auto capable DMR; crate exclusive with high damage

A crate-exclusive 7.62mm DMR with both semi-auto and full-auto modes. Deals high damage with significant recoil. The bipod reduces recoil when prone. Maximum damage out to 120m.

Select a weapon to view its damage stats

Hit Rate12.9%
HS %18.1%
Users0.4%
Kill Dist143m
Fire Rate179 RPM
Muzzle Vel.900 m/s
Usage Patterns & Trends

How and where players use the Mk14 EBR in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
Mk14 EBR

Mk14 EBR

DMR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

Mk14 EBR
Military Helmet (Level 2)
Police Vest (Level 2)
Attachment Statistics
All weapons →

Which attachments players use on the Mk14 EBR — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Holosight
0.2%
86.49%
+8.07pp
12.84%
+4.57pp
29.1
-2.57 dmg
2Red Dot Sight
1.4%
77.78%
-0.64pp
9.43%
+1.16pp
29.7
-1.98 dmg
32x Scope
0.3%
69.16%
-9.26pp
7.93%
-0.34pp
31.7
+0.02 dmg
43x Scope
1.2%
77.54%
-0.88pp
7.49%
-0.78pp
31.4
-0.28 dmg
58x Scope
40.3%
79.96%
+1.54pp
7.27%
-1.00pp
32.6
+0.93 dmg
No attachment
0.3%
78.79%7.88%31.3

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Flash Hider AR
5.4%
78.00%
-1.70pp
8.07%
+0.72pp
32.8
+0.27 dmg
2Suppressor SR
17.1%
80.22%
+0.52pp
7.52%
+0.17pp
32.4
-0.13 dmg
3Compensator AR
9.3%
79.99%
+0.29pp
7.33%
-0.02pp
32.4
-0.13 dmg
4Muzzle Brake
14.0%
79.77%
+0.07pp
7.23%
-0.12pp
32.3
-0.23 dmg
5Compensator SR
23.2%
79.65%
-0.05pp
7.16%
-0.19pp
32.8
+0.27 dmg
No attachment
6.3%
80.95%6.66%32.8

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Cheek Pad
75.2%
79.99%
0.00pp
7.23%
0.00pp
32.5
0.00 dmg
No attachment
24.8%
79.37%7.31%32.5
Bullet Velocity by Distance

Measured bullet travel time from Mk14 EBR shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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