Data coverage: Aug 29, 2026Sep 12, 2026 (UTC)
14-day rolling telemetry windowPage generated: Sep 12, 2026, 8:32 PM UTCTelemetry aggregate refreshes daily
O12

O12

Shotgun

Box magazine; semi-auto and automatic fire modes.

The O12 is a box-magazine shotgun that fires 12 Gauge slug projectiles. It supports semi-automatic and automatic fire.

Select a weapon to view its damage stats

← Back to Leaderboards
Hit Rate11.3%
HS %21.7%
Users0.1%
Kill Dist11m
Muzzle Vel.726 m/s

Quick Compare

Compare O12 with other Shotgun weapons

Supporting WinnerMeta

We rely on ads to keep the servers running.

Please disable AdBlock or Become a Supporter for an ad-free experience.

Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the O12

Muzzle Velocity

726 m/s

R² = 0.98 (4 buckets)

Velocity Range

641.2433.5 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from O12 shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

112.0 cm

5.29 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

Supporting WinnerMeta

We rely on ads to keep the servers running.

Please disable AdBlock or Become a Supporter for an ad-free experience.

Usage Patterns & Trends

How and where players use the O12 in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

PUBG Weapon Damage by Body Part & Distance

Configure victim equipment and body parts to analyze PUBG weapon damage across distance ranges

Victim Equipment

Select armor to simulate damage
O12

O12

Shotgun
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Damage by Body Part

Toggle to compare damage values

Damage Across Distance

Each bin is 25m (0–800m)

Current configuration:

O12
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the O12 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
13x Scope
4.4%
71.43%
-5.37pp
28.57%
+14.51pp
35.9
-2.57 dmg
2Red Dot Sight
39.4%
70.51%
-6.29pp
15.06%
+1.00pp
42.2
+3.73 dmg
34x Scope
6.1%
85.42%
+8.62pp
12.50%
-1.56pp
34.8
-3.67 dmg
4Hybrid Scope
16.9%
79.85%
+3.05pp
11.94%
-2.12pp
39.7
+1.23 dmg
5Holosight
11.6%
83.70%
+6.90pp
10.87%
-3.19pp
41.1
+2.63 dmg
No attachment
3.4%
85.19%18.52%43.7

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Half Grip
8.1%
79.69%
+3.40pp
18.75%
+4.64pp
39.8
-0.48 dmg
2Foregrip
21.1%
79.04%
+2.75pp
15.57%
+1.46pp
39.8
-0.48 dmg
3Laser Sight
5.9%
74.47%
-1.82pp
14.89%
+0.78pp
41.7
+1.42 dmg
4Tilted Grip
30.0%
70.04%
-6.25pp
13.50%
-0.61pp
40.7
+0.42 dmg
5Lightweight Fore Grip
15.3%
77.69%
+1.40pp
11.57%
-2.54pp
41.8
+1.52 dmg
No attachment
3.8%
90.00%13.33%39.5

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Flash Hider AR
22.8%
77.22%
+0.59pp
16.11%
+3.38pp
39.5
-0.25 dmg
2Muzzle Brake
22.0%
74.71%
-1.92pp
13.79%
+1.06pp
39.3
-0.45 dmg
3Suppressor AR
15.1%
82.35%
+5.72pp
10.92%
-1.81pp
38.0
-1.75 dmg
4Compensator AR
25.1%
72.22%
-4.41pp
10.10%
-2.63pp
42.2
+2.45 dmg
No attachment
15.1%
76.47%18.49%41.5

Top Maps for O12

Best performing maps ranked by kills (last 14 days)

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

Patch history

No published patch changes are linked to O12 yet.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

Supporting WinnerMeta

We rely on ads to keep the servers running.

Please disable AdBlock or Become a Supporter for an ad-free experience.