O12

O12

Shotgun

Box-fed semi-auto built for assertive entries, enabling quick consecutive shots without lengthy reloads.

Select a weapon to view its damage stats

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Hit Rate11.1%
HS %20.9%
Users0.0%
Kill Dist10m
Fire Rate412 RPM
Muzzle Vel.723 m/s

Quick Compare

Compare O12 with other Shotgun weapons

Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the O12

Fire Rate

412 RPM

146 ms between shots

Muzzle Velocity

723 m/s

R² = 0.95 (4 buckets)

Velocity Range

644.5422.3 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from O12 shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

139.7 cm

6.27 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

Usage Patterns & Trends

How and where players use the O12 in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
O12

O12

Shotgun
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

O12
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the O12 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Half Grip
4.5%
100.00%
+20.97pp
33.33%
+23.08pp
36.3
-4.07 dmg
2Tilted Grip
43.2%
80.23%
+1.20pp
12.79%
+2.54pp
43.4
+3.03 dmg
3Thumb Grip
15.1%
76.67%
-2.36pp
6.67%
-3.58pp
40.9
+0.53 dmg
4Foregrip
20.6%
80.49%
+1.46pp
4.88%
-5.37pp
40.9
+0.53 dmg
5Lightweight Fore Grip
13.1%
65.38%
-13.65pp
3.85%
-6.40pp
39.1
-1.27 dmg

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
14x Scope
4.9%
90.00%
+5.58pp
20.00%
+10.05pp
36.1
-2.00 dmg
22x Scope
2.9%
100.00%
+15.58pp
16.67%
+6.72pp
42.7
+4.60 dmg
33x Scope
3.9%
75.00%
-9.42pp
12.50%
+2.55pp
30.6
-7.50 dmg
4Red Dot Sight
42.2%
79.31%
-5.11pp
8.05%
-1.90pp
44.2
+6.10 dmg
5Holosight
12.1%
92.00%
+7.58pp
8.00%
-1.95pp
42.7
+4.60 dmg
No attachment
8.7%
72.22%22.22%39.4

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor AR
11.2%
82.61%
+3.33pp
17.39%
+7.76pp
38.0
-3.62 dmg
2Compensator AR
16.5%
82.35%
+3.06pp
8.82%
-0.81pp
45.0
+3.38 dmg
3Muzzle Brake
35.9%
71.62%
-7.66pp
6.76%
-2.87pp
39.5
-2.12 dmg
4Flash Hider AR
17.5%
80.56%
+1.28pp
5.56%
-4.07pp
44.0
+2.38 dmg
No attachment
18.9%
87.18%12.82%39.1

Top Maps for O12

Best performing maps ranked by kills (last 14 days)

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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