Data coverage: Jul 17, 2026Jul 29, 2026 (UTC)
14-day rolling telemetry windowPage generated: Jul 31, 2026, 8:53 AM UTCTelemetry aggregate refreshes daily
UMP45

UMP45

SMG

.45 ACP; semi, burst, and full-auto.

The UMP45 is a .45 ACP submachine gun with semi-automatic, burst, and automatic fire modes. It supports sights, muzzle devices, magazines, and lower-rail attachments.

Select a weapon to view its damage stats

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Hit Rate10.0%
HS %21.1%
Users3.9%
Kill Dist17m
Fire Rate870 RPM
Muzzle Vel.367 m/s

Quick Compare

Compare UMP45 with other SMG weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the UMP45

Fire Rate

870 RPM

69 ms between shots

Muzzle Velocity

367 m/s

R² = 0.98 (8 buckets)

Velocity Range

360.7303.2 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from UMP45 shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

218.6 cm

9.88 mrad holdover

Drop at 400 m

874.6 cm

21.47 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the UMP45 in real matches

Performance Trends (Last 28 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
UMP45

UMP45

SMG
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

UMP45
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the UMP45 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Laser Sight
3.1%
67.24%
-0.42pp
7.64%
+0.27pp
24.7
-0.12 dmg
2Tilted Grip
31.9%
67.84%
+0.18pp
7.37%
0.00pp
24.9
+0.08 dmg
3Foregrip
26.3%
68.16%
+0.50pp
7.36%
-0.01pp
24.8
-0.02 dmg
4Thumb Grip
15.7%
67.70%
+0.04pp
7.35%
-0.02pp
24.8
-0.02 dmg
5Lightweight Fore Grip
7.3%
67.88%
+0.22pp
7.32%
-0.05pp
24.9
+0.08 dmg
No attachment
2.2%
69.56%6.32%25.4

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
12x Scope
7.5%
66.48%
-0.71pp
7.49%
+0.52pp
24.9
+0.47 dmg
2Red Dot Sight
55.6%
68.13%
+0.94pp
7.48%
+0.51pp
25.0
+0.57 dmg
3Holosight
15.8%
68.18%
+0.99pp
7.38%
+0.41pp
25.0
+0.57 dmg
4Hybrid Scope
9.2%
66.61%
-0.58pp
7.12%
+0.15pp
24.7
+0.27 dmg
53x Scope
6.3%
68.39%
+1.20pp
6.69%
-0.28pp
24.1
-0.33 dmg
No attachment
1.6%
69.00%6.05%25.2

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor SMG
20.2%
69.15%
+1.10pp
7.46%
+0.12pp
24.9
+0.03 dmg
2Compensator SMG
48.3%
67.04%
-1.01pp
7.36%
+0.02pp
24.7
-0.17 dmg
3Flash Hider SMG
22.6%
67.97%
-0.08pp
7.19%
-0.15pp
25.0
+0.13 dmg
No attachment
8.8%
68.83%7.09%25.1

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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