Data coverage: Aug 31, 2026Sep 14, 2026 (UTC)
14-day rolling telemetry windowPage generated: Sep 14, 2026, 9:57 PM UTCTelemetry aggregate refreshes daily
AUG

AUG

AR

World-spawn rifle with single and automatic fire.

The AUG is a bullpup 5.56mm assault rifle with single-shot and automatic fire modes. Update 23.1 moved it from Care Packages into the normal world-loot pool.

Select a weapon to view its damage stats

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Hit Rate9.8%
HS %20.1%
Users8.5%
Kill Dist24m
Fire Rate789 RPM
Muzzle Vel.926 m/s

Quick Compare

Compare AUG with other AR weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the AUG

Fire Rate

789 RPM

76 ms between shots

Muzzle Velocity

926 m/s

R² = 0.99 (12 buckets)

Velocity Range

907.2600.7 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from AUG shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

35.2 cm

1.59 mrad holdover

Drop at 400 m

177.6 cm

4.22 mrad holdover

Drop at 600 m

511.8 cm

8.26 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the AUG in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

PUBG Weapon Damage by Body Part & Distance

Configure victim equipment and body parts to analyze PUBG weapon damage across distance ranges

Victim Equipment

Select armor to simulate damage
AUG

AUG

AR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Damage by Body Part

Toggle to compare damage values

Damage Across Distance

Each bin is 25m (0–800m)

Current configuration:

AUG
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the AUG — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor AR
1.3%
73.79%
+0.89pp
6.94%
+0.34pp
23.4
+0.48 dmg
2Compensator AR
44.1%
72.61%
-0.29pp
6.59%
-0.01pp
22.6
-0.32 dmg
3Muzzle Brake
33.5%
72.48%
-0.42pp
6.47%
-0.13pp
22.8
-0.12 dmg
4Flash Hider AR
16.0%
72.73%
-0.17pp
6.39%
-0.21pp
22.9
-0.02 dmg
No attachment
5.1%
72.50%6.02%23.4

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Red Dot Sight
70.9%
72.29%
-0.79pp
6.63%
+0.52pp
22.8
+0.20 dmg
2Holosight
8.0%
73.64%
+0.56pp
6.57%
+0.46pp
23.0
+0.40 dmg
32x Scope
3.8%
72.31%
-0.77pp
6.43%
+0.32pp
22.9
+0.30 dmg
4Hybrid Scope
4.4%
72.29%
-0.79pp
6.29%
+0.18pp
22.5
-0.10 dmg
53x Scope
7.9%
73.93%
+0.85pp
5.88%
-0.23pp
22.4
-0.20 dmg
No attachment
0.3%
71.75%5.71%23.5

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Tilted Grip
30.4%
72.58%
-0.81pp
6.56%
+0.17pp
22.8
-0.20 dmg
2Foregrip
33.1%
72.79%
-0.60pp
6.50%
+0.11pp
22.7
-0.30 dmg
3Half Grip
20.0%
72.16%
-1.23pp
6.47%
+0.08pp
22.7
-0.30 dmg
4Thumb Grip
13.4%
72.37%
-1.02pp
6.40%
+0.01pp
22.7
-0.30 dmg
5Lightweight Fore Grip
2.2%
73.98%
+0.59pp
6.39%
0.00pp
23.1
+0.10 dmg
No attachment
0.6%
74.84%5.99%23.6

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

Patch history

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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