Data coverage: Jul 16, 2026Jul 29, 2026 (UTC)
14-day rolling telemetry windowPage generated: Jul 30, 2026, 3:03 PM UTCTelemetry aggregate refreshes daily
Mk12

Mk12

DMR

Accepts foregrips; integrated bipod aids prone fire.

The Mk12 is a semi-automatic DMR chambered for 5.56mm ammunition. It supports lower-rail grips and includes a bipod for steadier prone fire.

Select a weapon to view its damage stats

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Hit Rate12.9%
HS %19.0%
Users5.4%
Kill Dist139m
Fire Rate181 RPM
Muzzle Vel.955 m/s

Quick Compare

Compare Mk12 with other DMR weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the Mk12

Fire Rate

181 RPM

332 ms between shots

Muzzle Velocity

955 m/s

R² = 0.99 (15 buckets)

Velocity Range

940.8511.4 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from Mk12 shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

35.2 cm

1.58 mrad holdover

Drop at 400 m

178.2 cm

4.22 mrad holdover

Drop at 600 m

560.0 cm

9.02 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the Mk12 in real matches

Performance Trends (Last 28 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
Mk12

Mk12

DMR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

Mk12
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the Mk12 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Red Dot Sight
0.1%
74.28%
-3.69pp
8.02%
+2.27pp
24.4
-0.58 dmg
22x Scope
0.2%
76.31%
-1.66pp
6.68%
+0.93pp
25.6
+0.62 dmg
33x Scope
1.1%
78.17%
+0.20pp
6.19%
+0.44pp
25.2
+0.22 dmg
415x Scope
0.3%
80.12%
+2.15pp
5.57%
-0.18pp
25.3
+0.32 dmg
54x Scope
14.2%
77.39%
-0.58pp
5.43%
-0.32pp
24.9
-0.08 dmg
No attachment
0.0%
67.87%6.23%22.9

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Laser Sight
0.7%
77.80%
+0.04pp
5.90%
+0.39pp
25.2
+0.38 dmg
2Half Grip
5.9%
78.23%
+0.47pp
5.54%
+0.03pp
24.7
-0.12 dmg
3Thumb Grip
11.3%
77.82%
+0.06pp
5.54%
+0.03pp
24.7
-0.12 dmg
4Foregrip
13.4%
78.01%
+0.25pp
5.51%
0.00pp
24.8
-0.02 dmg
5Tilted Grip
10.7%
77.65%
-0.11pp
5.43%
-0.08pp
24.8
-0.02 dmg
No attachment
1.9%
78.03%5.59%25.0

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor SR
11.7%
77.68%
+0.23pp
5.59%
+0.24pp
24.7
0.00 dmg
2Compensator AR
10.8%
77.24%
-0.21pp
5.48%
+0.13pp
24.7
0.00 dmg
3Flash Hider SR
7.8%
77.45%
0.00pp
5.43%
+0.08pp
24.7
0.00 dmg
4Flash Hider AR
10.6%
77.30%
-0.15pp
5.29%
-0.06pp
24.8
+0.10 dmg
5Suppressor AR
19.7%
77.19%
-0.26pp
5.27%
-0.08pp
24.6
-0.10 dmg
No attachment
5.3%
76.96%5.19%25.1

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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