Data coverage: Oct 25, 2026 – Oct 29, 2026 (UTC)
5-day rolling telemetry windowPage generated: Oct 29, 2026, 6:23 PM UTCTelemetry aggregate refreshes daily
FAMAS

FAMAS

ARCrate Only

Single, burst, and automatic fire; no lower-rail grip slot.

The FAMAS is a 5.56mm bullpup assault rifle with single-shot, burst, and automatic fire modes. Its restricted attachment set does not include a lower-rail grip slot.

Select a weapon to view its damage stats

← Back to Leaderboards
Hit Rate8.8%
HS %18.8%
Users0.4%
Kill Dist29m
Fire Rate952 RPM
Muzzle Vel.964 m/s

Quick Compare

Compare FAMAS with other AR weapons

Supporting WinnerMeta

We rely on ads to keep the servers running.

Please disable AdBlock or Become a Supporter for an ad-free experience.

Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the FAMAS

Fire Rate

952 RPM

63 ms between shots

Muzzle Velocity

964 m/s

R² = 0.98 (7 buckets)

Velocity Range

937.3–748.8 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from FAMAS shots in real matches (50–800 m, phase > 1.5). Values are average flight speeds, not instantaneous speeds. Low-sample or inconsistent tails are omitted.

Bullet Drop

Estimated gravitational displacement (½gt², g = 9.8 m/s²) from event timing, not measured drop below the aim point or scope holdover. Only sufficiently sampled, consistent distance buckets are published.

Estimated drop at 200–250 m

35.2 cm

1.58 mrad equivalent angle

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

Supporting WinnerMeta

We rely on ads to keep the servers running.

Please disable AdBlock or Become a Supporter for an ad-free experience.

Usage Patterns & Trends

How and where players use the FAMAS in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

PUBG Weapon Damage by Body Part & Distance

Configure victim equipment and body parts to analyze PUBG weapon damage across distance ranges

Victim Equipment

Select armor to simulate damage
FAMAS

FAMAS

ARCrate
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Damage by Body Part

Toggle to compare damage values

Damage Across Distance

Each bin is 25m (0–800m)

Current configuration:

FAMAS
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the FAMAS — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Muzzle Brake
35.7%
14.10%
+0.83pp
1.16%
+0.18pp
14.3
-0.37 dmg
2Compensator AR
42.5%
13.51%
+0.24pp
1.07%
+0.09pp
14.3
-0.37 dmg
3Flash Hider AR
14.0%
13.22%
-0.04pp
0.98%
0.00pp
14.4
-0.28 dmg
4Suppressor AR
1.9%
12.23%
-1.04pp
0.71%
-0.27pp
15.7
+1.02 dmg
—No attachment
5.8%
10.67%0.72%14.8

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Red Dot Sight
72.6%
14.35%
+2.47pp
1.14%
+0.28pp
14.1
-1.49 dmg
2Holosight
9.5%
11.64%
-0.24pp
1.04%
+0.18pp
14.3
-1.29 dmg
3Hybrid Scope
4.2%
12.49%
+0.61pp
0.88%
+0.02pp
14.0
-1.59 dmg
42x Scope
2.6%
13.39%
+1.51pp
0.80%
-0.06pp
14.5
-1.09 dmg
56x Scope
1.2%
11.57%
-0.31pp
0.77%
-0.09pp
18.5
+2.91 dmg
—No attachment
1.0%
10.28%0.68%13.5

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

Patch history

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

Supporting WinnerMeta

We rely on ads to keep the servers running.

Please disable AdBlock or Become a Supporter for an ad-free experience.