Data coverage: Oct 26, 2026 – Oct 30, 2026 (UTC)
5-day rolling telemetry windowPage generated: Oct 30, 2026, 6:23 AM UTCTelemetry aggregate refreshes daily
M416

M416

AR

Single or automatic fire; broad attachment support.

The M416 is a 5.56mm assault rifle with single-shot and automatic fire modes. It supports sights, muzzle devices, magazines, lower-rail grips, and a tactical stock.

Select a weapon to view its damage stats

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Hit Rate9.9%
HS %19.5%
Users7.1%
Kill Dist23m
Fire Rate882 RPM
Muzzle Vel.917 m/s

Quick Compare

Compare M416 with other AR weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the M416

Fire Rate

882 RPM

68 ms between shots

Muzzle Velocity

917 m/s

R² = 0.99 (9 buckets)

Velocity Range

893.3–648.2 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from M416 shots in real matches (50–800 m, phase > 1.5). Values are average flight speeds, not instantaneous speeds. Low-sample or inconsistent tails are omitted.

Bullet Drop

Estimated gravitational displacement (½gt², g = 9.8 m/s²) from event timing, not measured drop below the aim point or scope holdover. Only sufficiently sampled, consistent distance buckets are published.

Estimated drop at 200–250 m

36.8 cm

1.66 mrad equivalent angle

Estimated drop at 400–450 m

190.2 cm

4.52 mrad equivalent angle

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the M416 in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

PUBG Weapon Damage by Body Part & Distance

Configure victim equipment and body parts to analyze PUBG weapon damage across distance ranges

Victim Equipment

Select armor to simulate damage
M416

M416

AR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Damage by Body Part

Toggle to compare damage values

Damage Across Distance

Each bin is 25m (0–800m)

Current configuration:

M416
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the M416 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Red Dot Sight
65.1%
14.02%
+1.51pp
1.10%
+0.21pp
14.6
-0.73 dmg
2Holosight
12.7%
13.08%
+0.57pp
1.03%
+0.14pp
14.5
-0.83 dmg
32x Scope
4.4%
13.19%
+0.68pp
0.96%
+0.07pp
14.7
-0.63 dmg
4Hybrid Scope
6.5%
13.01%
+0.50pp
0.92%
+0.03pp
14.7
-0.63 dmg
53x Scope
5.2%
12.11%
-0.40pp
0.78%
-0.11pp
15.5
+0.17 dmg
—No attachment
1.0%
9.63%0.54%14.9

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor AR
3.4%
12.83%
-0.57pp
1.07%
+0.03pp
14.4
-0.28 dmg
2Compensator AR
37.4%
13.67%
+0.27pp
1.06%
+0.02pp
14.8
+0.13 dmg
3Flash Hider AR
17.4%
13.61%
+0.21pp
1.03%
-0.01pp
14.6
-0.08 dmg
4Muzzle Brake
32.6%
13.50%
+0.10pp
1.02%
-0.02pp
14.9
+0.22 dmg
—No attachment
9.2%
12.79%0.93%14.5

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Foregrip
29.5%
13.55%
+0.15pp
1.06%
+0.04pp
14.7
-0.05 dmg
2Thumb Grip
14.3%
13.63%
+0.23pp
1.05%
+0.03pp
14.6
-0.15 dmg
3Tilted Grip
31.2%
13.58%
+0.18pp
1.04%
+0.02pp
14.8
+0.05 dmg
4Half Grip
17.8%
13.61%
+0.21pp
1.00%
-0.02pp
14.9
+0.15 dmg
5Laser Sight
0.8%
12.88%
-0.52pp
1.00%
-0.02pp
14.9
+0.15 dmg
—No attachment
1.7%
10.39%0.71%15.3

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Heavy Stock
42.6%
13.47%
-0.08pp
1.04%
0.00pp
14.7
-0.05 dmg
2Stock
48.6%
13.64%
+0.09pp
1.04%
0.00pp
14.8
+0.05 dmg
—No attachment
8.8%
12.93%0.95%14.9

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

Patch history

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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