Data coverage: Aug 25, 2026Sep 8, 2026 (UTC)
14-day rolling telemetry windowPage generated: Sep 8, 2026, 7:50 PM UTCTelemetry aggregate refreshes daily
ACE32

ACE32

AR

Single or automatic fire; supports grip and stock attachments.

The ACE32 is a 7.62mm assault rifle with single-shot and automatic fire modes. It accepts a broad set of AR attachments, including a lower-rail grip and stock.

Select a weapon to view its damage stats

← Back to Leaderboards
Hit Rate9.8%
HS %19.9%
Users5.4%
Kill Dist19m
Fire Rate659 RPM
Muzzle Vel.766 m/s

Quick Compare

Compare ACE32 with other AR weapons

Supporting WinnerMeta

We rely on ads to keep the servers running.

Please disable AdBlock or Become a Supporter for an ad-free experience.

Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the ACE32

Fire Rate

659 RPM

91 ms between shots

Muzzle Velocity

766 m/s

R² = 0.98 (9 buckets)

Velocity Range

750.0493.5 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from ACE32 shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

59.7 cm

2.69 mrad holdover

Drop at 400 m

320.7 cm

7.58 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

Supporting WinnerMeta

We rely on ads to keep the servers running.

Please disable AdBlock or Become a Supporter for an ad-free experience.

Usage Patterns & Trends

How and where players use the ACE32 in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

PUBG Weapon Damage by Body Part & Distance

Configure victim equipment and body parts to analyze PUBG weapon damage across distance ranges

Victim Equipment

Select armor to simulate damage
ACE32

ACE32

AR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Damage by Body Part

Toggle to compare damage values

Damage Across Distance

Each bin is 25m (0–800m)

Current configuration:

ACE32
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the ACE32 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor AR
4.2%
73.13%
+1.40pp
7.20%
+0.18pp
24.4
+0.18 dmg
2Muzzle Brake
37.4%
71.30%
-0.43pp
7.14%
+0.12pp
24.2
-0.02 dmg
3Compensator AR
36.1%
71.25%
-0.48pp
7.00%
-0.02pp
24.0
-0.22 dmg
4Flash Hider AR
14.6%
71.23%
-0.50pp
6.75%
-0.27pp
24.3
+0.08 dmg
No attachment
7.8%
71.87%6.32%24.8

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
14x Scope
1.2%
75.00%
+2.70pp
7.11%
+0.44pp
24.0
+0.03 dmg
2Red Dot Sight
65.1%
71.33%
-0.97pp
7.10%
+0.43pp
24.2
+0.23 dmg
3Holosight
16.1%
71.26%
-1.04pp
6.88%
+0.21pp
24.3
+0.33 dmg
42x Scope
5.1%
70.50%
-1.80pp
6.79%
+0.12pp
24.2
+0.23 dmg
5Hybrid Scope
7.5%
71.26%
-1.04pp
6.74%
+0.07pp
23.7
-0.27 dmg
No attachment
0.7%
75.58%5.17%25.3

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Heavy Stock
46.1%
71.01%
-0.29pp
7.06%
+0.05pp
24.0
-0.15 dmg
2Stock
46.0%
71.59%
+0.29pp
6.96%
-0.05pp
24.3
+0.15 dmg
No attachment
7.9%
72.38%6.55%24.6

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Tilted Grip
35.3%
71.55%
-0.24pp
7.05%
+0.09pp
24.2
-0.07 dmg
2Half Grip
17.1%
70.56%
-1.23pp
7.02%
+0.06pp
24.2
-0.07 dmg
3Laser Sight
0.8%
73.70%
+1.91pp
6.99%
+0.03pp
24.8
+0.53 dmg
4Foregrip
26.1%
71.45%
-0.34pp
6.96%
0.00pp
24.1
-0.17 dmg
5Lightweight Fore Grip
4.8%
72.21%
+0.42pp
6.94%
-0.02pp
24.2
-0.07 dmg
No attachment
1.4%
73.77%6.25%25.2

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

Patch history

No published patch changes are linked to ACE32 yet.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

Supporting WinnerMeta

We rely on ads to keep the servers running.

Please disable AdBlock or Become a Supporter for an ad-free experience.