Data coverage: Aug 31, 2026Sep 14, 2026 (UTC)
14-day rolling telemetry windowPage generated: Sep 14, 2026, 2:36 PM UTCTelemetry aggregate refreshes daily
ACE32

ACE32

AR

Single or automatic fire; supports grip and stock attachments.

The ACE32 is a 7.62mm assault rifle with single-shot and automatic fire modes. It accepts a broad set of AR attachments, including a lower-rail grip and stock.

Select a weapon to view its damage stats

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Hit Rate9.6%
HS %20.4%
Users5.3%
Kill Dist19m
Fire Rate652 RPM
Muzzle Vel.767 m/s

Quick Compare

Compare ACE32 with other AR weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the ACE32

Fire Rate

652 RPM

92 ms between shots

Muzzle Velocity

767 m/s

R² = 0.99 (9 buckets)

Velocity Range

749.4484.8 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from ACE32 shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

56.5 cm

2.56 mrad holdover

Drop at 400 m

341.6 cm

8.04 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the ACE32 in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

PUBG Weapon Damage by Body Part & Distance

Configure victim equipment and body parts to analyze PUBG weapon damage across distance ranges

Victim Equipment

Select armor to simulate damage
ACE32

ACE32

AR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Damage by Body Part

Toggle to compare damage values

Damage Across Distance

Each bin is 25m (0–800m)

Current configuration:

ACE32
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the ACE32 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Half Grip
17.0%
71.17%
-0.37pp
7.15%
+0.25pp
24.2
-0.02 dmg
2Foregrip
26.3%
71.14%
-0.41pp
7.02%
+0.12pp
24.2
-0.02 dmg
3Tilted Grip
35.7%
71.26%
-0.28pp
7.00%
+0.10pp
24.2
-0.02 dmg
4Lightweight Fore Grip
4.6%
71.79%
+0.25pp
6.78%
-0.12pp
24.4
+0.18 dmg
5Thumb Grip
14.2%
71.13%
-0.42pp
6.77%
-0.13pp
24.1
-0.12 dmg
No attachment
1.4%
74.90%6.60%25.1

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor AR
3.0%
71.93%
+0.61pp
7.15%
+0.11pp
24.8
+0.47 dmg
2Compensator AR
36.0%
71.29%
-0.03pp
7.10%
+0.06pp
24.1
-0.23 dmg
3Muzzle Brake
35.6%
71.18%
-0.14pp
7.05%
+0.01pp
24.2
-0.13 dmg
4Flash Hider AR
16.9%
70.89%
-0.43pp
6.85%
-0.19pp
24.2
-0.13 dmg
No attachment
8.5%
72.23%6.41%24.5

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Red Dot Sight
66.2%
71.28%
-0.79pp
7.09%
+0.37pp
24.2
+0.26 dmg
2Holosight
15.8%
71.14%
-0.93pp
6.96%
+0.24pp
24.3
+0.36 dmg
32x Scope
5.1%
70.60%
-1.47pp
6.80%
+0.08pp
24.4
+0.46 dmg
44x Scope
1.3%
74.37%
+2.30pp
6.70%
-0.02pp
23.7
-0.24 dmg
5Hybrid Scope
6.9%
70.37%
-1.70pp
6.68%
-0.04pp
23.9
-0.04 dmg
No attachment
0.6%
73.73%5.66%25.0

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Heavy Stock
47.6%
70.97%
-0.29pp
7.05%
+0.03pp
24.1
-0.10 dmg
2Stock
44.0%
71.55%
+0.29pp
6.99%
-0.03pp
24.3
+0.10 dmg
No attachment
8.4%
71.66%6.53%24.5

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

Patch history

No published patch changes are linked to ACE32 yet.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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