Data coverage: Oct 22, 2026 – Oct 26, 2026 (UTC)
5-day rolling telemetry windowPage generated: Oct 26, 2026, 11:23 PM UTCTelemetry aggregate refreshes daily
SKS

SKS

DMR

Accepts a foregrip and multiple DMR attachments.

The SKS is a semi-automatic DMR chambered for 7.62mm ammunition. It accepts a lower-rail grip along with other DMR attachments.

Select a weapon to view its damage stats

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Hit Rate14.4%
HS %19.0%
Users2.2%
Kill Dist110m
Fire Rate145 RPM
Muzzle Vel.853 m/s

Quick Compare

Compare SKS with other DMR weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the SKS

Fire Rate

145 RPM

413 ms between shots

Muzzle Velocity

853 m/s

R² = 0.98 (12 buckets)

Velocity Range

849–584.4 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from SKS shots in real matches (50–800 m, phase > 1.5). Values are average flight speeds, not instantaneous speeds. Low-sample or inconsistent tails are omitted.

Bullet Drop

Estimated gravitational displacement (½gt², g = 9.8 m/s²) from event timing, not measured drop below the aim point or scope holdover. Only sufficiently sampled, consistent distance buckets are published.

Estimated drop at 200–250 m

44.4 cm

1.99 mrad equivalent angle

Estimated drop at 400–450 m

198.2 cm

4.69 mrad equivalent angle

Estimated drop at 600–650 m

551.6 cm

8.91 mrad equivalent angle

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the SKS in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

PUBG Weapon Damage by Body Part & Distance

Configure victim equipment and body parts to analyze PUBG weapon damage across distance ranges

Victim Equipment

Select armor to simulate damage
SKS

SKS

DMR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Damage by Body Part

Toggle to compare damage values

Damage Across Distance

Each bin is 25m (0–800m)

Current configuration:

SKS
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the SKS — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Holosight
0.2%
21.40%
+5.01pp
2.21%
+1.02pp
19.0
-2.83 dmg
22x Scope
1.8%
18.00%
+1.61pp
1.52%
+0.33pp
21.9
+0.07 dmg
33x Scope
8.4%
17.53%
+1.14pp
1.39%
+0.20pp
24.0
+2.17 dmg
46x Scope
39.1%
16.19%
-0.20pp
1.09%
-0.10pp
22.2
+0.37 dmg
54x Scope
21.8%
15.24%
-1.15pp
1.09%
-0.10pp
22.3
+0.47 dmg
—No attachment
0.2%
20.60%1.50%21.1

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Laser Sight
1.7%
17.51%
+1.16pp
1.30%
+0.17pp
23.0
+0.35 dmg
2Tilted Grip
15.4%
16.11%
-0.24pp
1.17%
+0.04pp
22.4
-0.25 dmg
3Foregrip
19.6%
15.73%
-0.62pp
1.14%
+0.01pp
23.2
+0.55 dmg
4Lightweight Fore Grip
37.5%
16.24%
-0.11pp
1.12%
-0.01pp
21.6
-1.05 dmg
5Half Grip
7.1%
16.23%
-0.12pp
1.08%
-0.05pp
22.7
+0.05 dmg
—No attachment
3.9%
17.32%1.25%23.3

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor SR
8.0%
17.03%
+0.89pp
1.25%
+0.13pp
22.1
-0.33 dmg
2Flash Hider AR
13.2%
16.20%
+0.06pp
1.23%
+0.11pp
22.8
+0.37 dmg
3Suppressor AR
15.9%
16.58%
+0.44pp
1.18%
+0.06pp
22.0
-0.43 dmg
4Flash Hider SR
8.6%
15.63%
-0.51pp
1.15%
+0.03pp
23.2
+0.77 dmg
5Muzzle Brake
13.1%
15.76%
-0.38pp
1.06%
-0.06pp
21.8
-0.63 dmg
—No attachment
10.9%
16.88%1.19%22.4

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Cheek Pad
70.3%
15.82%
0.00pp
1.04%
0.00pp
22.4
0.00 dmg
—No attachment
29.7%
17.13%1.29%22.4

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

Patch history

SKSBuffPCconsole

Horizontal recoil decreased approximately 10%, and muzzle velocity drop over distance was reduced.

Effective 12/3/2025, 12:00:00 AMPatch Notes - Update 39.1

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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