SKS
SKS
DMR

Semi-auto Russian designated marksmen rifle.

High-damage semi-auto DMR with excellent customization

A semi-automatic DMR chambered in 7.62mm with high damage and the most attachment slots among sniper-style weapons. Requires good recoil control and benefits from a 10-round magazine extended to 20.

Select a weapon to view its damage stats

Hit Rate14.9%
HS %19.2%
Users2.2%
Kill Dist106m
Fire Rate148 RPM
Muzzle Vel.834 m/s
Usage Patterns & Trends

How and where players use the SKS in real matches

Performance Trends (Last 29 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
SKS

SKS

DMR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

SKS
Military Helmet (Level 2)
Police Vest (Level 2)
Attachment Statistics
All weapons →

Which attachments players use on the SKS — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
12x Scope
0.8%
77.73%
-1.27pp
7.59%
+1.18pp
27.9
-0.65 dmg
2Holosight
0.2%
78.55%
-0.45pp
7.26%
+0.85pp
28.3
-0.25 dmg
33x Scope
2.5%
80.76%
+1.76pp
6.51%
+0.10pp
28.5
-0.05 dmg
44x Scope
25.8%
79.26%
+0.26pp
6.16%
-0.25pp
28.6
+0.05 dmg
515x Scope
0.3%
79.43%
+0.43pp
6.11%
-0.30pp
29.8
+1.25 dmg
No attachment
0.2%
75.40%6.07%29.6

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor SR
10.6%
78.87%
-0.35pp
6.60%
+0.59pp
28.1
-0.29 dmg
2Compensator SR
18.6%
78.94%
-0.28pp
6.21%
+0.20pp
28.5
+0.11 dmg
3Suppressor AR
17.7%
78.75%
-0.47pp
6.00%
-0.01pp
28.4
+0.01 dmg
4Flash Hider AR
11.4%
79.04%
-0.18pp
5.87%
-0.14pp
28.6
+0.21 dmg
5Flash Hider SR
8.9%
80.42%
+1.20pp
5.86%
-0.15pp
28.5
+0.11 dmg
No attachment
9.9%
78.72%6.47%28.8

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Thumb Grip
16.6%
79.86%
+0.67pp
6.31%
+0.24pp
28.5
+0.03 dmg
2Foregrip
22.6%
79.77%
+0.58pp
6.16%
+0.09pp
28.4
-0.07 dmg
3Angled Fore Grip
9.4%
79.61%
+0.42pp
6.07%
0.00pp
28.4
-0.07 dmg
4Half Grip
6.8%
79.17%
-0.02pp
6.00%
-0.07pp
28.4
-0.07 dmg
5Laser Sight
1.8%
78.54%
-0.65pp
5.94%
-0.13pp
28.8
+0.33 dmg
No attachment
4.5%
79.44%6.08%28.8

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Cheek Pad
74.8%
78.93%
0.00pp
6.03%
0.00pp
28.3
0.00 dmg
No attachment
25.2%
79.56%6.19%28.6
Bullet Velocity by Distance

Measured bullet travel time from SKS shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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