Data coverage: Jul 17, 2026Jul 29, 2026 (UTC)
14-day rolling telemetry windowPage generated: Jul 31, 2026, 7:45 AM UTCTelemetry aggregate refreshes daily
SCAR-L

SCAR-L

AR

Single or automatic fire; supports lower-rail grips.

The SCAR-L is a 5.56mm assault rifle with single-shot and automatic fire modes. It supports sights, muzzle devices, magazines, and lower-rail grips.

Select a weapon to view its damage stats

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Hit Rate10.9%
HS %18.0%
Users2.0%
Kill Dist20m
Fire Rate857 RPM
Muzzle Vel.908 m/s

Quick Compare

Compare SCAR-L with other AR weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the SCAR-L

Fire Rate

857 RPM

70 ms between shots

Muzzle Velocity

908 m/s

R² = 0.99 (10 buckets)

Velocity Range

882.4610.8 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from SCAR-L shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

40.9 cm

1.84 mrad holdover

Drop at 400 m

197.6 cm

4.70 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the SCAR-L in real matches

Performance Trends (Last 28 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
SCAR-L

SCAR-L

AR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

SCAR-L
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the SCAR-L — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor AR
6.0%
74.05%
+1.30pp
7.03%
+0.40pp
22.8
+0.07 dmg
2Flash Hider AR
17.9%
71.64%
-1.11pp
6.67%
+0.04pp
22.9
+0.17 dmg
3Compensator AR
33.6%
72.48%
-0.27pp
6.48%
-0.15pp
22.5
-0.23 dmg
4Muzzle Brake
30.5%
72.85%
+0.09pp
6.36%
-0.27pp
22.7
-0.03 dmg
No attachment
11.9%
72.97%6.29%23.3

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
12x Scope
6.2%
72.22%
-0.63pp
6.78%
+0.26pp
23.1
+0.37 dmg
24x Scope
4.2%
73.23%
+0.38pp
6.73%
+0.21pp
23.0
+0.27 dmg
36x Scope
3.7%
72.25%
-0.60pp
6.60%
+0.08pp
22.2
-0.53 dmg
4Holosight
15.8%
72.39%
-0.46pp
6.56%
+0.04pp
22.8
+0.07 dmg
5Red Dot Sight
54.3%
72.53%
-0.32pp
6.49%
-0.03pp
22.7
-0.03 dmg
No attachment
1.4%
69.95%5.74%23.3

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Thumb Grip
15.3%
73.05%
+0.62pp
6.71%
+0.23pp
22.7
-0.13 dmg
2Half Grip
15.3%
71.78%
-0.65pp
6.58%
+0.10pp
22.7
-0.13 dmg
3Lightweight Fore Grip
6.9%
71.52%
-0.91pp
6.56%
+0.08pp
23.0
+0.17 dmg
4Foregrip
26.0%
73.18%
+0.75pp
6.50%
+0.02pp
22.6
-0.23 dmg
5Tilted Grip
32.4%
72.64%
+0.21pp
6.41%
-0.07pp
22.7
-0.13 dmg
No attachment
2.5%
71.01%5.48%23.5

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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