Data coverage: Jul 17, 2026 – Jul 29, 2026 (UTC)
14-day rolling telemetry windowPage generated: Jul 31, 2026, 9:49 AM UTCTelemetry aggregate refreshes daily
Core Stats Comparison
Rolling telemetry window. Green = best value.
METRIC
AUG
SCAR-L
Hit Rate
9.97%
10.95%
Headshot Rate
19.70%
18.05%
Kill/Shot
0.0115
0.0134
Dmg/Shot
2.29
2.68
Dmg/Hit
23.00
24.51
User Share
9.99%
1.97%
Shot Share
15.55%
2.54%
Avg Kill Distance
24m
20m
Avg Hit Distance
33m
27m
Fire Rate (RPM)
896
857
Muzzle Velocity (m/s)
923
908
Bullet Drop at 200 m
—
—
Range Damage Chart
Average damage per hit at each distance range. Solid = head, dashed = body.
AUG HeadAUG BodySCAR-L HeadSCAR-L Body
Usage Profile
AUG
Avg Hit Distance33m
Avg Kill Distance24m
Most Popular MapErangel
Most Popular Modesquad
SCAR-L
Avg Hit Distance27m
Avg Kill Distance20m
Most Popular MapErangel
Most Popular Modesquad
30-Day Hit Rate Trend
Bullet Velocity Comparison
Median bullet velocity (m/s) by distance. Faster bullets = less lead required.
AUG(923 m/s muzzle)SCAR-L(908 m/s muzzle)
Bullet Drop Comparison
How far the bullet falls below the aim point over distance. Flatter curve = easier long-range shots.
AUGSCAR-L
Supporting WinnerMeta
We rely on ads to keep the servers running.
Please disable AdBlock or Become a Supporter for an ad-free experience.

