MP5K
MP5K
SMG

Short variant of the German submachine gun MP5, designed for close quarters battle use.

Vikendi-exclusive SMG; higher damage, lower fire rate than Vector

Vikendi-exclusive SMG chambered in 9mm with 33 damage. Similar firing mechanics to Vector but higher per-bullet damage with lower fire rate. Features 5 attachment slots including grips and scopes.

Select a weapon to view its damage stats

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Hit Rate9.6%
HS %19.5%
Users5.6%
Kill Dist17m
Fire Rate984 RPM
Muzzle Vel.378 m/s
Quick Compare

Compare MP5K with other SMG weapons

Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the MP5K

Fire Rate

984 RPM

61 ms between shots

Muzzle Velocity

378 m/s

R² = 0.96 (7 buckets)

Velocity Range

370.7289.8 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from MP5K shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Usage Patterns & Trends

How and where players use the MP5K in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
MP5K

MP5K

SMG
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

MP5K
Military Helmet (Level 2)
Police Vest (Level 2)
Attachment Statistics
All weapons →

Which attachments players use on the MP5K — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor SMG
22.0%
67.53%
+0.26pp
5.66%
+0.13pp
20.0
0.00 dmg
2Flash Hider SMG
20.7%
67.43%
+0.16pp
5.50%
-0.03pp
20.2
+0.20 dmg
3Compensator SMG
49.2%
66.84%
-0.43pp
5.43%
-0.10pp
19.8
-0.20 dmg
No attachment
8.1%
68.54%5.13%20.5

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Red Dot Sight
58.4%
67.73%
+0.97pp
5.61%
+0.40pp
20.2
+0.75 dmg
2Holosight
14.7%
67.25%
+0.49pp
5.42%
+0.21pp
20.2
+0.75 dmg
32x Scope
11.3%
66.12%
-0.64pp
5.40%
+0.19pp
19.7
+0.25 dmg
43x Scope
9.4%
65.86%
-0.90pp
5.17%
-0.04pp
19.2
-0.25 dmg
56x Scope
2.2%
67.62%
+0.86pp
4.86%
-0.35pp
18.5
-0.95 dmg
No attachment
1.1%
68.37%4.84%20.5

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Laser Sight
3.8%
65.07%
-1.86pp
5.55%
+0.06pp
19.9
-0.12 dmg
2Foregrip
41.3%
67.23%
+0.30pp
5.49%
0.00pp
19.8
-0.22 dmg
3Lightweight Fore Grip
8.9%
66.77%
-0.16pp
5.48%
-0.01pp
20.1
+0.08 dmg
4Half Grip
10.8%
67.30%
+0.37pp
5.48%
-0.01pp
20.0
-0.02 dmg
5Angled Fore Grip
8.1%
67.51%
+0.58pp
5.46%
-0.03pp
20.2
+0.18 dmg
No attachment
1.9%
67.21%4.95%20.3

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Stock
52.0%
67.58%
+0.38pp
5.54%
+0.07pp
20.0
+0.05 dmg
2Heavy Stock
39.2%
66.82%
-0.38pp
5.41%
-0.06pp
19.9
-0.05 dmg
No attachment
8.9%
67.24%5.32%20.2
Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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