Data coverage: Aug 29, 2026Sep 12, 2026 (UTC)
14-day rolling telemetry windowPage generated: Sep 12, 2026, 7:36 PM UTCTelemetry aggregate refreshes daily
SLR

SLR

DMR

Strong recoil; no foregrip slot; pace follow-up shots.

The SLR is a semi-automatic DMR chambered for 7.62mm ammunition. It has substantial recoil and does not accept a lower-rail grip.

Select a weapon to view its damage stats

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Hit Rate14.3%
HS %18.6%
Users2.5%
Kill Dist127m
Fire Rate112 RPM
Muzzle Vel.917 m/s

Quick Compare

Compare SLR with other DMR weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the SLR

Fire Rate

112 RPM

535 ms between shots

Muzzle Velocity

917 m/s

R² = 0.99 (15 buckets)

Velocity Range

915.1552.7 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from SLR shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

35.5 cm

1.59 mrad holdover

Drop at 400 m

177.6 cm

4.20 mrad holdover

Drop at 600 m

498.4 cm

7.99 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the SLR in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

PUBG Weapon Damage by Body Part & Distance

Configure victim equipment and body parts to analyze PUBG weapon damage across distance ranges

Victim Equipment

Select armor to simulate damage
SLR

SLR

DMR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Damage by Body Part

Toggle to compare damage values

Damage Across Distance

Each bin is 25m (0–800m)

Current configuration:

SLR
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the SLR — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Holosight
0.1%
65.50%
-12.20pp
11.11%
+3.44pp
27.8
-1.93 dmg
215x Scope
0.3%
80.04%
+2.34pp
8.37%
+0.70pp
30.5
+0.77 dmg
32x Scope
0.8%
84.33%
+6.63pp
8.16%
+0.49pp
30.2
+0.47 dmg
43x Scope
3.8%
80.40%
+2.70pp
7.42%
-0.25pp
30.3
+0.57 dmg
5Red Dot Sight
0.1%
75.14%
-2.56pp
7.18%
-0.49pp
29.9
+0.17 dmg
No attachment
0.1%
75.31%4.94%29.2

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor SR
10.7%
77.86%
-0.46pp
6.85%
+0.19pp
29.5
-0.30 dmg
2Flash Hider SR
8.3%
79.32%
+1.00pp
6.82%
+0.16pp
29.9
+0.10 dmg
3Compensator AR
12.4%
78.07%
-0.25pp
6.82%
+0.16pp
29.9
+0.10 dmg
4Suppressor AR
16.1%
78.21%
-0.11pp
6.69%
+0.03pp
29.6
-0.20 dmg
5Flash Hider AR
10.6%
79.20%
+0.88pp
6.63%
-0.03pp
29.9
+0.10 dmg
No attachment
7.2%
79.44%6.82%30.1

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Cheek Pad
76.4%
77.97%
0.00pp
6.54%
0.00pp
29.8
0.00 dmg
No attachment
23.6%
79.35%6.91%30.0

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

Patch history

SLRBuffPCconsole

Horizontal recoil decreased by ~10%. Muzzle velocity increased from 840m/s to 870m/s. Vertical recoil buildup reduced in early/mid stages with slightly faster recovery. Leftward drift tendency during firing reduced.

Effective 6/17/2026, 12:00:00 AMPatch Notes - Update 42.1

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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