Data coverage: Jul 13, 2026Jul 25, 2026 (UTC)
14-day rolling telemetry windowPage generated: Jul 27, 2026, 9:54 PM UTCTelemetry aggregate refreshes daily
S686

S686

Shotgun

Two shots before reload; uses 12 Gauge shells.

The S686 is a break-action, double-barrel shotgun. It can fire two shells before it must be reloaded.

Select a weapon to view its damage stats

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Hit Rate46.8%
HS %26.1%
Users0.9%
Kill Dist6m
Fire Rate123 RPM

Quick Compare

Compare S686 with other Shotgun weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the S686

Fire Rate

123 RPM

486 ms between shots

Velocity Range

346.1346.1 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from S686 shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the S686 in real matches

Performance Trends (Last 28 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
S686

S686

Shotgun
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

S686
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the S686 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Choke
39.1%
78.86%
0.00pp
10.12%
0.00pp
9.2
0.00 dmg
No attachment
60.9%
83.17%6.52%9.2

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Bullet Loops
52.5%
80.44%
0.00pp
8.63%
0.00pp
9.1
0.00 dmg
No attachment
47.5%
82.65%7.09%9.2

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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