Half Grip

Grip / Laser
Analysis window at last refresh: Nov 6, 2026 – Nov 7, 2026 (UTC)
1-day rolling telemetry windowLast refreshed: Nov 7, 2026, 3:30 PM UTCAttachment aggregates refresh every 6 hours
Performance by Weapon1-day rolling window
Shots — recorded hits and misses with this attachment Acc % — shots that connected (spray control) Kill % — kills ÷ shots+pp / −pp — delta vs. bare slot (no attachment equipped)
#WeaponTypeShotsAcc %Kill %Avg Dmg
1SkorpionHandgun392
18.88%
-4.36pp
1.28%
+1.28pp
9.0
2UMP45SMG36,357
14.50%
-0.41pp
1.18%
+0.01pp
14.2
3Mk47 MutantAR6,290
13.69%
-5.74pp
1.13%
-0.04pp
19.7
4QBZAR7,027
15.16%
+2.08pp
1.11%
0.00pp
13.7
5Beryl M762AR162,674
13.87%
+4.43pp
1.09%
+0.48pp
15.9
6ACE32AR127,683
13.33%
+2.19pp
1.04%
+0.19pp
15.4
7SCAR-LAR22,103
14.30%
+1.23pp
1.04%
+0.16pp
15.4
8M416AR195,623
14.09%
+3.49pp
1.02%
+0.37pp
14.7
9VectorSMG19,830
16.78%
+1.98pp
0.99%
0.00pp
11.0
10G36CAR6,084
14.55%
+1.90pp
0.99%
-0.06pp
14.9
11AUGAR383,443
13.87%
+3.48pp
0.99%
+0.31pp
15.0
12SKSDMR11,028
15.98%
-0.30pp
0.97%
-0.18pp
22.8
13MP5KSMG74,331
14.42%
+0.17pp
0.88%
+0.05pp
11.5
14Mk12DMR41,590
14.94%
-0.94pp
0.86%
-0.05pp
19.8

Patch history

Stats derived from real PUBG match telemetry. At least 50 recorded shots per attachment and weapon are required.

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