Duncans_M416
Duncans_M416
Unknown

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Damage Analysis by Distance

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Victim Equipment

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Duncans_M416

Duncans_M416

Unknown
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

Duncans_M416
Military Helmet (Level 2)
Police Vest (Level 2)
Attachment Statistics
All weapons →

Which attachments players use on the Duncans_M416 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Half Grip
6.2%
71.43%
+4.90pp
10.48%
+2.80pp
23.0
+1.37 dmg
2Angled Fore Grip
11.1%
57.75%
-8.78pp
8.56%
+0.88pp
23.1
+1.47 dmg
3Thumb Grip
33.2%
77.54%
+11.01pp
7.49%
-0.19pp
21.0
-0.63 dmg
4Laser Sight
1.7%
60.71%
-5.82pp
7.14%
-0.54pp
21.8
+0.17 dmg
5Foregrip
42.1%
68.87%
+2.34pp
6.20%
-1.48pp
20.4
-1.23 dmg

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Red Dot Sight
61.4%
69.08%
-3.37pp
7.61%
+1.21pp
20.9
-1.05 dmg
23x Scope
16.0%
74.17%
+1.72pp
7.38%
+0.98pp
21.0
-0.95 dmg
36x Scope
2.9%
67.35%
-5.10pp
6.12%
-0.28pp
24.2
+2.25 dmg
42x Scope
9.8%
62.42%
-10.03pp
6.06%
-0.34pp
22.1
+0.15 dmg
54x Scope
1.0%
82.35%
+9.90pp
5.88%
-0.52pp
23.4
+1.45 dmg

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor AR
8.6%
68.49%
-1.53pp
7.53%
+0.47pp
20.7
-0.55 dmg
2Muzzle Brake
32.7%
70.65%
+0.63pp
7.43%
+0.37pp
22.0
+0.75 dmg
3Compensator AR
54.8%
70.73%
+0.71pp
6.91%
-0.15pp
20.5
-0.75 dmg
4Flash Hider AR
2.8%
70.21%
+0.19pp
6.38%
-0.68pp
21.8
+0.55 dmg
No attachment
1.1%
47.37%10.53%22.2

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Stock
80.0%
69.82%
-1.88pp
7.40%
+0.71pp
21.1
+0.20 dmg
2Heavy Stock
18.8%
73.58%
+1.88pp
5.97%
-0.72pp
20.7
-0.20 dmg
No attachment
1.2%
45.00%10.00%25.0
Bullet Velocity by Distance

Measured bullet travel time from Duncans_M416 shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet velocity data for Duncans_M416 will be available after the nightly refresh.

Top Maps for Duncans_M416

Best performing maps ranked by kills (last 14 days)

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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