Duncans_M416

Duncans_M416

Unknown

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Quick Compare

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Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

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Duncans_M416

Duncans_M416

Unknown
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

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Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

Duncans_M416
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

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Which attachments players use on the Duncans_M416 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Hybrid Scope
10.7%
80.30%
-0.76pp
9.09%
+5.22pp
21.1
+0.06 dmg
2Red Dot Sight
57.0%
72.93%
-8.13pp
7.12%
+3.25pp
20.7
-0.34 dmg
32x Scope
8.4%
78.85%
-2.21pp
5.77%
+1.90pp
20.8
-0.24 dmg
4Holosight
15.9%
70.41%
-10.65pp
5.10%
+1.23pp
22.5
+1.46 dmg
54x Scope
1.5%
100.00%
+18.94pp
0.00%
-3.87pp
21.4
+0.36 dmg

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Compensator AR
64.1%
73.92%
-9.32pp
7.59%
+3.66pp
20.1
-1.10 dmg
2Muzzle Brake
34.9%
75.81%
-7.43pp
4.19%
+0.26pp
22.7
+1.50 dmg
3Suppressor AR
1.0%
100.00%
+16.76pp
0.00%
-3.93pp
20.8
-0.40 dmg

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Stock
75.8%
73.23%
-3.32pp
7.07%
+1.52pp
21.1
+0.05 dmg
2Heavy Stock
24.2%
79.87%
+3.32pp
4.03%
-1.52pp
21.0
-0.05 dmg

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Half Grip
14.0%
63.95%
-15.06pp
6.98%
+1.84pp
22.1
+1.00 dmg
2Tilted Grip
41.1%
74.70%
-4.31pp
6.32%
+1.18pp
20.5
-0.60 dmg
3Thumb Grip
20.8%
79.69%
+0.68pp
6.25%
+1.11pp
22.1
+1.00 dmg
4Foregrip
23.7%
76.71%
-2.30pp
6.16%
+1.02pp
20.4
-0.70 dmg
5Lightweight Fore Grip
0.5%
100.00%
+20.99pp
0.00%
-5.14pp
20.4
-0.70 dmg

Top Maps for Duncans_M416

Best performing maps ranked by kills (last 14 days)

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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