Mk14 EBR

Mk14 EBR

DMR

Selective fire Designated Marksman Rifle originally built for use with units of USSOC such as Navy SEALS and Delta Force

Full-auto capable DMR; crate exclusive with high damage

A crate-exclusive 7.62mm DMR with both semi-auto and full-auto modes. Deals high damage with significant recoil. The bipod reduces recoil when prone. Maximum damage out to 120m.

Select a weapon to view its damage stats

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Hit Rate13.0%
HS %18.0%
Users0.5%
Kill Dist146m
Fire Rate179 RPM
Muzzle Vel.896 m/s

Quick Compare

Compare Mk14 EBR with other DMR weapons

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Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the Mk14 EBR

Fire Rate

179 RPM

335 ms between shots

Muzzle Velocity

896 m/s

R² = 0.99 (15 buckets)

Velocity Range

895.5600.3 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from Mk14 EBR shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

35.2 cm

1.58 mrad holdover

Drop at 400 m

160.3 cm

3.79 mrad holdover

Drop at 600 m

429.3 cm

6.91 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

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Usage Patterns & Trends

How and where players use the Mk14 EBR in real matches

Performance Trends (Last 29 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
Mk14 EBR

Mk14 EBR

DMR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

Mk14 EBR
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the Mk14 EBR — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
1Red Dot Sight
0.9%
78.48%
+0.59pp
10.24%
+2.12pp
28.6
-2.40 dmg
2Holosight
0.3%
74.80%
-3.09pp
9.35%
+1.23pp
30.1
-0.90 dmg
32x Scope
0.1%
71.82%
-6.07pp
8.18%
+0.06pp
32.5
+1.50 dmg
43x Scope
0.7%
78.68%
+0.79pp
7.93%
-0.19pp
30.4
-0.60 dmg
5Hybrid Scope
2.4%
82.13%
+4.24pp
7.72%
-0.40pp
30.7
-0.30 dmg
No attachment
0.1%
86.32%6.32%29.5

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Flash Hider SR
10.7%
78.87%
+0.11pp
7.99%
+0.38pp
31.8
+0.16 dmg
2Suppressor SR
17.6%
79.54%
+0.78pp
7.89%
+0.28pp
31.3
-0.34 dmg
3Compensator SR
24.4%
79.10%
+0.34pp
7.65%
+0.04pp
31.8
+0.16 dmg
4Compensator AR
10.4%
77.80%
-0.96pp
7.55%
-0.06pp
31.8
+0.16 dmg
5Suppressor AR
11.7%
78.86%
+0.10pp
7.52%
-0.09pp
31.4
-0.24 dmg
No attachment
6.5%
79.65%7.55%31.8

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Cheek Pad
76.4%
79.19%
0.00pp
7.61%
0.00pp
31.6
0.00 dmg
No attachment
23.6%
78.24%7.70%31.7

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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