SKS

SKS

DMR

Semi-auto Russian designated marksmen rifle.

High-damage semi-auto DMR with excellent customization

A semi-automatic DMR chambered in 7.62mm with high damage and the most attachment slots among sniper-style weapons. Requires good recoil control and benefits from a 10-round magazine extended to 20.

Select a weapon to view its damage stats

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Hit Rate15.1%
HS %18.7%
Users2.2%
Kill Dist102m
Fire Rate149 RPM
Muzzle Vel.843 m/s

Quick Compare

Compare SKS with other DMR weapons

Ballistics & Fire Rate

Measured from real match telemetry — bullet velocity, fire rate, and travel time for the SKS

Fire Rate

149 RPM

404 ms between shots

Muzzle Velocity

843 m/s

R² = 0.98 (15 buckets)

Velocity Range

846.6536.5 m/s

close to far range

Bullet Velocity by Distance

Measured bullet travel time from SKS shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.

Bullet Drop

How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.

Drop at 200 m

44.4 cm

1.99 mrad holdover

Drop at 400 m

198.2 cm

4.69 mrad holdover

Drop at 600 m

548.5 cm

8.83 mrad holdover

Bullet Drop by Distance

Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.

Usage Patterns & Trends

How and where players use the SKS in real matches

Performance Trends (Last 30 Days)

Effectiveness Trends

Hit rate and kill efficiency over time

Popularity Trends

Weapon usage share over time

Map & Circle Usage

By Map

Weapon usage % across maps (14d)

Circle Phase

Usage by circle number

Combat Distances by Map

Average engagement distances across maps

Distance Profile

Engagement distribution %

Damage Analysis by Distance

Configure victim equipment and body parts to analyze weapon damage at different ranges

Victim Equipment

Select armor to simulate damage
SKS

SKS

DMR
Military Helmet (Level 2)

Military Helmet (Level 2)

40% damage reduction.

150 APLevel 2
Police Vest (Level 2)

Police Vest (Level 2)

40% damage reduction.

220 APLevel 2

Hit Zone Damage Lines

Toggle to compare damage values

Damage by Distance

Each bin is 25m (0–800m)

Current configuration:

SKS
Military Helmet (Level 2)
Police Vest (Level 2)

Attachment Statistics

All weapons →

Which attachments players use on the SKS — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.

Scope / Sight

AttachmentUsage %Acc %Kill %Avg Dmg
12x Scope
0.5%
77.67%
-1.72pp
7.54%
+1.26pp
28.2
+0.54 dmg
215x Scope
0.3%
77.03%
-2.36pp
7.21%
+0.93pp
27.0
-0.66 dmg
3Red Dot Sight
0.1%
76.55%
-2.84pp
6.90%
+0.62pp
25.9
-1.76 dmg
44x Scope
20.5%
78.37%
-1.02pp
6.23%
-0.05pp
28.0
+0.34 dmg
56x Scope
44.6%
78.24%
-1.15pp
6.07%
-0.21pp
27.8
+0.14 dmg
No attachment
0.2%
75.66%4.42%26.5

Grip / Laser

AttachmentUsage %Acc %Kill %Avg Dmg
1Half Grip
7.6%
78.74%
+0.13pp
6.54%
+0.50pp
27.9
0.00 dmg
2Foregrip
18.5%
78.44%
-0.17pp
6.25%
+0.21pp
27.8
-0.10 dmg
3Thumb Grip
14.9%
79.18%
+0.58pp
6.15%
+0.11pp
28.0
+0.10 dmg
4Tilted Grip
17.6%
79.39%
+0.78pp
5.88%
-0.16pp
27.8
-0.10 dmg
5Lightweight Fore Grip
36.4%
77.97%
-0.64pp
5.78%
-0.26pp
27.8
-0.10 dmg
No attachment
3.4%
79.56%6.12%28.9

Muzzle

AttachmentUsage %Acc %Kill %Avg Dmg
1Suppressor SR
11.3%
78.59%
-0.05pp
6.46%
+0.41pp
27.9
+0.01 dmg
2Flash Hider SR
8.7%
79.43%
+0.79pp
6.21%
+0.16pp
28.0
+0.11 dmg
3Suppressor AR
18.5%
78.03%
-0.61pp
6.12%
+0.07pp
27.7
-0.19 dmg
4Flash Hider AR
10.5%
79.34%
+0.70pp
5.92%
-0.13pp
27.9
+0.01 dmg
5Muzzle Brake
12.6%
78.11%
-0.53pp
5.90%
-0.15pp
27.8
-0.09 dmg
No attachment
8.1%
79.52%5.60%27.9

Stock

AttachmentUsage %Acc %Kill %Avg Dmg
1Cheek Pad
77.0%
78.42%
0.00pp
6.00%
0.00pp
27.8
0.00 dmg
No attachment
23.0%
79.23%6.00%28.2

Understanding the Data

Performance Metrics

  • Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
  • Headshot %: Percentage of hits that land on the head. Critical for damage output.
  • Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
  • Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
  • Shot/User Share: Popularity metrics showing weapon usage across matches.

Usage Pattern Charts

  • By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
  • Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
  • Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
  • Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.

Damage Range Chart (Main Chart)

The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.

About Our Data (Beta)

This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.

What you should know:

  • Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
  • Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
  • Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.

Found something wrong or have feedback? Contact us and let us know what we can improve!

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