
UMP45
SMG“Modern submachine gun.”
Balanced SMG. Good damage. Manageable recoil.
Well-balanced SMG with the second highest damage among SMGs. Manageable recoil and versatile attachment options make it reliable for various playstyles.
Select a weapon to view its damage stats
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Compare UMP45 with other SMG weapons
Ballistics & Fire Rate
Measured from real match telemetry — bullet velocity, fire rate, and travel time for the UMP45
Fire Rate
870 RPM
69 ms between shots
Muzzle Velocity
368 m/s
R² = 0.98 (7 buckets)
Velocity Range
361.2–306.1 m/s
close to far range
Bullet Velocity by Distance
Measured bullet travel time from UMP45 shots in real matches (50–800 m, phase > 1.5). Velocity decays with distance due to drag.
Bullet Drop
How far the bullet falls below the aim point over distance, derived from measured flight time. Useful for comparing trajectory flatness between weapons.
Drop at 200 m
220.0 cm
9.88 mrad holdover
Bullet Drop by Distance
Estimated from real match flight times, median-aggregated per 50 m bucket. P75 shows upper spread. Negative values = bullet falls below aim point.
Usage Patterns & Trends
How and where players use the UMP45 in real matches
Performance Trends (Last 30 Days)
Effectiveness Trends
Hit rate and kill efficiency over time
Popularity Trends
Weapon usage share over time
Map & Circle Usage
By Map
Weapon usage % across maps (14d)
Circle Phase
Usage by circle number
Combat Distances by Map
Average engagement distances across maps
Distance Profile
Engagement distribution %
Damage Analysis by Distance
Configure victim equipment and body parts to analyze weapon damage at different ranges
Victim Equipment
Select armor to simulate damage
UMP45

Military Helmet (Level 2)
40% damage reduction.

Police Vest (Level 2)
40% damage reduction.
Hit Zone Damage Lines
Toggle to compare damage valuesDamage by Distance
Each bin is 25m (0–800m)Current configuration:
Attachment Statistics
Which attachments players use on the UMP45 — ranked by kill %. +pp / −pp shows the delta vs. the slot average across all attachments.
Grip / Laser
| Attachment | Usage % | Acc % | Kill % | Avg Dmg |
|---|---|---|---|---|
1Laser Sight | 2.7% | 69.03% +0.84pp | 8.10% +0.72pp | 25.1 +0.22 dmg |
2Tilted Grip | 36.8% | 67.88% -0.31pp | 7.41% +0.03pp | 24.7 -0.18 dmg |
3Half Grip | 13.9% | 67.59% -0.60pp | 7.37% -0.01pp | 24.7 -0.18 dmg |
4Foregrip | 23.0% | 67.30% -0.89pp | 7.20% -0.18pp | 24.9 +0.02 dmg |
5Thumb Grip | 15.1% | 68.94% +0.75pp | 7.12% -0.26pp | 25.0 +0.12 dmg |
—No attachment | 2.1% | 69.82% | 5.67% | 24.7 |
Muzzle
| Attachment | Usage % | Acc % | Kill % | Avg Dmg |
|---|---|---|---|---|
1Suppressor SMG | 19.4% | 68.70% +0.72pp | 7.73% +0.35pp | 24.8 0.00 dmg |
2Compensator SMG | 48.8% | 67.68% -0.30pp | 7.29% -0.09pp | 24.6 -0.20 dmg |
3Flash Hider SMG | 23.0% | 67.57% -0.41pp | 7.11% -0.27pp | 25.0 +0.20 dmg |
—No attachment | 8.8% | 69.12% | 6.63% | 25.3 |
Scope / Sight
| Attachment | Usage % | Acc % | Kill % | Avg Dmg |
|---|---|---|---|---|
1Red Dot Sight | 53.7% | 68.00% -0.11pp | 7.41% +0.44pp | 24.9 +0.30 dmg |
2Holosight | 14.4% | 67.57% -0.54pp | 7.34% +0.37pp | 24.9 +0.30 dmg |
32x Scope | 8.0% | 66.37% -1.74pp | 7.30% +0.33pp | 24.7 +0.10 dmg |
4Hybrid Scope | 13.1% | 68.82% +0.71pp | 7.21% +0.24pp | 24.5 -0.10 dmg |
53x Scope | 5.8% | 68.02% -0.09pp | 6.91% -0.06pp | 24.4 -0.20 dmg |
—No attachment | 1.6% | 69.33% | 5.74% | 25.3 |
Top Maps for UMP45
Best performing maps ranked by kills (last 14 days)
Erangel
Taego
Rondo
Miramar
Vikendi
Sanhok
Paramo
Deston
Karakin| # | Map | Kills | Hit Rate | K/Shot | Avg Distance | Usage |
|---|---|---|---|---|---|---|
| 1 | Erangel | 133407 | 10.1% | 1.58% | 16m | 37.3% |
| 2 | Taego | 83746 | 10.1% | 1.49% | 18m | 24.7% |
| 3 | Rondo | 54458 | 10.2% | 1.56% | 18m | 15.4% |
| 4 | Miramar | 37394 | 10.0% | 1.53% | 17m | 10.7% |
| 5 | Vikendi | 21459 | 11.3% | 1.56% | 16m | 6.1% |
| 6 | Sanhok | 9971 | 10.9% | 1.80% | 16m | 2.4% |
| 7 | Paramo | 9220 | 10.7% | 1.73% | 18m | 2.4% |
| 8 | Deston | 2237 | 9.8% | 1.55% | 16m | 0.6% |
| 9 | Karakin | 1681 | 11.1% | 1.92% | 18m | 0.4% |
Explore Other Weapons
Compare damage stats across different weapon types and find your perfect loadout
Understanding the Data
Performance Metrics
- Hit Rate: Percentage of shots that connect with targets. Higher is better for accuracy.
- Headshot %: Percentage of hits that land on the head. Critical for damage output.
- Kill/Shot & Kill/Hit: Lethality metrics showing how deadly each shot or hit is.
- Dmg/Shot & Dmg/Hit: Average damage dealt per shot fired or hit landed.
- Shot/User Share: Popularity metrics showing weapon usage across matches.
Usage Pattern Charts
- By Map: Shows which PUBG maps this weapon is most popular on, helping you pick the right weapon for each map.
- Combat Distances: Average distances where players hit and kill with this weapon on different maps. Useful for understanding optimal engagement ranges.
- Game Phase: When players use this weapon during matches (Early/Mid/Late game). Circles (●) represent match progression.
- Distance Profile: Distribution of engagements across distances shown as percentages. Reveals the weapon's most common combat ranges.
Damage Range Chart (Main Chart)
The interactive chart above shows how weapon damage varies with distance and victim armor. Select different helmets and vests to see how armor affects damage to different body parts. Toggle hit zones (Head, Torso, Arm, Leg, etc.) to compare damage values. The "Current configuration" banner shows your selected setup.
About Our Data (Beta)
This feature is in beta. We collect and analyze millions of telemetry events from PUBG matches daily to bring you the most accurate weapon statistics possible.
What you should know:
- Missing data points: If you see gaps in the chart, it means we don't have enough sample data in that distance bucket yet to show it confidently.
- Unusual values: Some values may appear unexpected as we continue to refine our analysis algorithms and collect more data.
- Continuous improvement: Our data collection and processing systems are constantly being improved to provide better accuracy.
Found something wrong or have feedback? Contact us and let us know what we can improve!
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